CREATIVE DIRECTOR / PRODUCTION DESIGNER

STEEVE HENRY

STORIES YOU CAN STEP INTO.

LIVE SHOWS / IMMERSIVE WORLDS / FILM & TELEVISION

Explore my work

GEOMETRIC LIGHTING / FILM & TELEVISION

View project
01 / SELECTED LIVE WORK

PRODUKT / CREATIVE DIRECTION

LIVE
WORLDS.

Before immersive entertainment became an established creative category, I was directing experiences that brought audiences into fully realized worlds.

As cofounder and Creative Director of Produkt, I conceived the concepts and directed the integration of scenery, performers, music, lighting, sound and projected imagery—assembling specialist teams around one cohesive experience.

01 / PRODUKT

DIGITAL MEETS PHYSICAL

Physical environments, furniture and projected imagery become one experience.

02 / PRODUKT

ONE ROOM. MULTIPLE WORLDS.

A panoramic environment shaped by the story and its imagery.

03 / PRODUKT

TRANSFORMING THE NARRATIVE

A new scenic identity within the same architectural setting.

04 / PRODUKT

PERFORMANCE & THEATRICAL SPACE

Performers, music, lighting and multimedia in a shared live moment.

05 / PRODUKT

LIGHT AS AN ENVIRONMENT

Scenic elements and lighting create an immersive atmosphere.

06 / PRODUKT

AUDIENCE & STAGE

A purpose-built performance space that brings the audience into the event.

07 / PRODUKT

LIGHT AS AN ENVIRONMENT

A dramatic lighting installation creates a complete atmosphere around the audience.

08 / PRODUKT

DIGITAL MEETS PHYSICAL

A built lounge environment integrates projected imagery, scenic platforms and lighting.

09 / PRODUKT

PERFORMANCE & IMAGE

A theatrical performance setting brings staging, projected imagery and lighting together.

CREATIVE LEADERSHIP

One vision.
Many disciplines.

My role was to develop the creative premise, brief and direct collaborators, and shape their contributions into a unified audience journey—from the first idea to the finished show.

SELECTED COLLABORATORS

Steeve Henry
Overall creative direction, concept and integration
Moment Factory
Projected visuals and multimedia imagery
Geneviève Cleary
Performer casting, dance and choreographic collaboration
Pascal et Jérémie
Fashion-led styling and performance collaboration
Gil Perron
Lighting and sound design and oversight

Credits describe the collaborative body of work; individual project credits can be refined as archival details are confirmed.

NEXT / FILM & TELEVISION →

I create worlds people can step into. My work connects live entertainment, immersive environments and scripted storytelling — from the first creative idea to the finished audience experience.

As a cofounder of Montreal-based Produkt, I conceived and creatively directed live events and experiential environments, bringing together music, performance, scenic design, lighting and moving imagery.

Moment Factory was a close creative collaborator during my Produkt years. I developed the concepts, established the creative direction, briefed their team and oversaw the integration of visual content with the physical and theatrical experience.

My subsequent film and television career deepened my experience in narrative worldbuilding, set decoration, specialty builds and technical execution — most recently in the Decoration Department of Star Trek: Strange New Worlds for CBS Paramount.

Today I bring those disciplines together: scripting and creatively directing concerts, live shows and immersive experiences where scenery, performance, lighting, sound and projected imagery work as one.

CONCEPT / STORY / DESIGN / EXPERIENCE

VIEW FILM & TELEVISION CREDITS ON IMDb ↗

Creative direction began with live entertainment. I cofounded Produkt in Montréal with Carlos Coreal and Alex K. At Produkt, I conceived and creatively directed concerts, branded experiences and large-scale events, bringing together scenery, performance, lighting, sound and imagery.

A longstanding creative collaboration. Moment Factory was a close partner on projects requiring innovative imagery and its integration into the experience. I originated the concepts, led the overall visual direction and oversaw how their contributions worked with the physical environment.

Worldbuilding for the screen. In film and television I expanded my understanding of scripted environments, set decoration, specialist fabrication and the practical coordination needed to bring ambitious worlds to life. My recent work includes the Decoration Department of Star Trek: Strange New Worlds.

Bringing it all together. I now want to lead experiences that unite narrative, physical scenery, performers, lighting, sound and projection mapping — from early concept and scripting through design development and delivery.

Live performance with an illuminated digital stageSELECTED LIVE-EVENT WORKPerformance, image and environment.Explore live projects →

Selected work.

Stories, spaces and human encounters.
Conceived together. Brought to life together.

WRITING & CREATIVE DIRECTION / PROTOTYPING & R&D / FABRICATION & PRODUCTION

← SELECTED WORK

Performance. Digital worlds. Physical presence.

I bring performers, costumes, moving images, sound and built elements into one connected experience. The story lives in the room—and in the people who bring it to life.

Selected earlier work from my live-event creative direction, alongside clearly identified recent studio concepts.

Pop-ups & activations

Product display, digital scenery and live hosts within a transformable retail space.

STUDIO CONCEPT / VISUALIZATION — a proposed experience, not a completed installation.

Performance & characters

Costume, gesture and live presence give an environment a human story.

Digital meets physical

Projected worlds meet built platforms, furniture and architecture.

Corporate experiences

A shared audience journey, shaped through stage design, performance and surrounding imagery.

Live shows

Music, performance and moving imagery come together as one live moment.

EARLIER PROJECTS & COLLABORATIONSCoors Light and Heineken sales conferences, Ubisoft’s Christmas party, W Hotel Montréal, and live shows produced by Produkt.

Creative collaborations included Pascal et Jérémie, Moment Factory and many other artists, performers and production partners. These photographs document earlier work in live entertainment and experiential design.

How I shape an experience
01 / THE NARRATIVE

Write the world.

I develop the premise, characters and audience journey, with scripts, dialogue and story beats to shape how the experience unfolds.

02 / THE ENVIRONMENT

Give it physical form.

Spaces, objects, props, costumes, light, sound and visual content establish the world and make its story tangible.

03 / THE HUMAN COMPONENT

Bring people into it.

Actors, performers or hosts can inhabit that world through scripted scenes, character-led interactions and encounters with guests.

04 / THE EXPERIENCE

Make it all connect.

I shape the timing, movement and production around the audience, bringing design, content and performance together as one experience.

← SELECTED WORK

Projects I’ve
worked on.

On Star Trek: Strange New Worlds, my work was overseen by Set Decorator Justin Craig and Production Designer Jonathan Lee. Both encouraged me to experiment with materials and propose ideas, including details not specifically scripted, that could enrich the visual environment.

Proof of doing. ↙

Sculptural ceilings

01 / FORM + MATERIAL

Light, built into the space

02 / STRUCTURE + LIGHT
VIEW LIGHTING DRAWINGS

A circular feature, from build to set

03 / COMPONENT TO ENVIRONMENT
← SELECTED WORK
DESIGN / DETAIL / FABRICATION

Concepts I’m Exploring

IDEAS IN DEVELOPMENT / CONCEPT EXPLORATIONS

416.550.9033